Weapon Types

Pick a weapon that you fight with. It should match one of the weapon types from your External Style.

If you want, you can spend 3 DP to create a weapon that combines two of the types. For example, you could fight with Paired Sabers (like the Blue Spirit from Avatar tLA). You could use them with any External Style that allows either Paired, or Sabers as weapon types.

You can get creative with weapon tags as well. For example, Massive Ranged weapon might be a shotgun. With a double weapon, you can all of the benefits of both types, though identical bonuses do not stack. For example, Paired and Ranged weapons each offer +5 to strike. If you fight with Paired Ranged weapons, the bonus would not stack.

Flexible
  • +5 Strike
  • When your attack is described as best blocked instead of dodged, the penalty to dodge is -10 instead of -5.
  • You may Flood one die from the River to extend an attack into an adjacent zone.
Massive
  • +5 Damage
  • When your attack is described as best dodged instead of blocked, the penalty to block is -10 instead of -5.
  • You may Flood one die from the River while you make the attack to ignore the target’s armor on any resulting Rippling roll.
Paired
  • +5 Strike
  • If you Block an attack against an opponent in the same Zone by 10 or more, you my Reply against that opponent.
  • You can Flood a die or set of dice from the Rover as the basis for a Secondary Attack.
Ranged
  • +5 Strike
  • You can make attacks against targets in adjacent Zones.
  • You may Flood one die from the Rover to make an attack against targets further away, up to the limit the Sage feels is reasonable.
Saber
  • +5 Strike
  • +5 Damage
  • You may Flood one die from the Rover to force an immediate Rippling check if the strike exceeds the defense by 5 or more (instead of the normal 10).
Staff
  • +5 Strike
  • +5 Block
  • You can Flood a die or set of dice from the Rover as the basis for a Secondary Attack.
Spear
  • +5 Damage
  • You may Flood one die from the River to extend an attack into an adjacent Zone.
  • You may Flood one die from the River while you Block. If you do, your superior reach Laughs at your opponent, and do you not Fear them unless they have a similarly long reach.
Sword
  • +5 Strike
  • +5 Block
  • You may Flood one die from the River while you make the attack. If you do and cause a Rippling roll, and Chi Aura used to protect against this damage costs 2 Chi points per die to purchase.
Unarmed
  • +5 Speed
  • +5 Footwork
  • You can Focus on Breath using only a single die from your initiative roll (instead of needing a set).

Weapon Types

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